I am an architectural visualization artist with a background in film, design, and technology, and a long-standing interest in how light, composition, and atmosphere shape the way we experience space. My work is grounded in photorealism, but guided by a cinematic sensibility, treating each image as a carefully composed moment rather than a purely technical output.

I work primarily in 3ds Max and V Ray, with an increasing focus on real time workflows in Unreal Engine. Alongside traditional visualization, I am deeply interested in programming, computational design, and parametric approaches, exploring how systems, rules, and code can support more flexible and expressive visual work.

My creative approach is informed by a background in film production and cinematography, as well as design and visual effects training in Italy. More recently, I have been expanding my technical foundation through studies in computer science and artificial intelligence, with a growing curiosity around how automation, procedural methods, and emerging tools can meaningfully augment the architectural visualization process.

I am drawn to collaborative studio environments that value craft, curiosity, and thoughtful experimentation, and I am motivated by work that sits at the intersection of architecture, storytelling, and technology.


Avery Digital

Mitch Avery
Denver, Colorado
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mitchellavery@comcast.net